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Saturday Night Live: Jim Carrey Casted For Season 46



Here is what we know about Jim Carrey who is going to play Biden on Saturday Night Live!

Well, well, well, here is a piece of very excellent news for all the people who love to watch the Saturday Night Live which is a talk show.

As of right now, news has come out that the series has just found a pretty huge star to go ahead with Donald Trump, the role of whom will be reprised by Alec Baldwin for the forthcoming 46th installment of this series which airs on NBC.

Here is what Lorne Michael, the president of Saturday Night Live, has to say about this cast change!

There was an interview arranged by Vulture with Lorne Michaels who is the boss of Saturday Night Live and he revealed that Jim Carrey has signed on to play the part of the democratic presidential candidate which is Joe Bidden.


He went on to reveal this by saying that the fans are going to witness the same people and according to him, Maya Rudolph is back on the show along with Alec Baldwin while Jim Carrey is going to enact the character of Biden.

Michael says that he hopes Carrey is funny while laughing!

Michael disclosed while also explaining that the casting of the series all started with Carrey having an interest in expression in this part and then everything came down to what the discussion of his take was actually was and he is going to give up the part energy as well as the strength and then he laughed himself while hoping that it all is funny.

Well, before the point in time Carrey went ahead to grab the opportunity for this role, the role of Biden was done by three different people through all the episodes till the 45th season of Saturday Night Live. We saw actor Woody Harrelson playing Bidden almost three times and then we had Jason Sudeikis on the set to do the task.


Dancing on Ice announces latest additions to 2021 line-up




Dancing on Ice has announced the seventh and eighth celebrities to be joining the forthcoming 2021 line-up.

Olympic skier Graham Bell and athlete Colin Jackson CBE will be taking on a new sporting challenge as they swap skis and hurdles for ice skates.

The duo confirmed their participation on BBC Breakfast this morning, with Bell telling hosts John Kay and Sally Nugent that the dancing component of the show is what scares him most. “Ice doesn’t scare me, it’s the dancing. [My dancing] is not graceful and elegant!”

Matt Frost/ITV ITV

Related: Dancing on Ice star Ian ‘H’ Watkins calls for the show to include trans contestants

Jackson, on the other hand, seemed a little more confident in his abilities. “I can do a little bit of skating. I think with sport in itself you’ve certainly got a bit of balance and that will be transferable in this circumstance. How much dancing we’ll do, who knows?! We’ll see how the choreography goes.”

He added: “I’m going to try and that’s the most important thing. You go out there, you enjoy yourself and you learn a new skill and to hone the skill of skating will just be a huge, huge plus. I’m looking forward to it.”

The two Olympians and broadcasters will be joining previously-announced celebrities Myleene Klass, Joe-Warren Plant, Denise van Outen, Faye Brookes, Jason Donovan and Sonny Jay.

graham bell

Matt Frost/ITV ITV

Related: Dancing on Ice‘s Kevin Kilbane and Brianne Delcourt announce they are expecting a baby

Of their fellow celebrity skaters, Bell considered his main competition to be Jason Donovan as he’s “obviously a big performer”, whilst Jackson cited Denise van Outen as she “can dance, she’s obviously been in musicals.”

Holly Willoughby and Phillip Schofield will be returning to host the show, whilst skating legends Jane Torvill and Christopher Dean will form the judging panel alongside John Barrowman and Ashley Banjo.

Dancing on Ice is expected to return to ITV in 2021.

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Does Stranger Things have jump scares?




Hello, fellow Stranger Things fans! As you know, the series is a science fiction horror drama that follows a group of friends as they’re hunted by creatures from the Upside Down, a sinister parallel dimension that feeds off of death. The show is insanely popular and if you haven’t seen it by now, I would highly recommend giving it a try.

The series stars Winona Ryder as Joyce Byers, a single mother raising her two sons, Johnathan (Charlie Heaton) and Will (Noah Schnapp). When Will disappears, Joyce never gives up hope that her son is alive, even when faced with seemingly insurmountable odds.

Police Chief Jim Hopper (David Harbour) initially doesn’t believe Joyce’s theory that her son is still out there, but he slowly comes to realize that something suspicious is afoot.

After Will’s disappearance, his best friends Mike (Finn Wolfhard), Lucas (Caleb McLaughlin), and Dustin (Gaten Matarazzo) are determined to find him. Along the way, they meet the mysterious Eleven (Millie Bobby Brown), a young girl with a shaved head who has immense telepathic power.

Is Stranger Things scary?

Stranger Things has aired three seasons so far and if you’ve been hesitant to watch because you think the show is scary, I’m here to set the record straight.

If you’re someone who doesn’t like jump scares, then you’re in luck. The scariest scenes in Stranger Things are made so because something suspenseful or alarming is happening. However, the series is not particularly violent or bloody.

Almost every single character death or injury takes place off-screen and any brutality is implied rather than shown. Almost all of the “scary scenes” include an otherworldly monster called a Demogorgon, which lessens the fright for me because the viewer knows it’s fake.

There are very minor jump scares throughout the series, and I’m reluctant to even say that because they are so few and far between. When something negative happens on Stranger Things, you usually know it’s about to happen, whether it’s because of the tone, dialogue, or music.

You can stream all three seasons of the popular series on Netflix.

Next: 5 best Halloween movies on Netflix that aren’t scary

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The Best Trick in Tony Hawk’s Pro Skater 1 + 2? Nostalgia




Skating through a hi-def recreation of the late-1990s shopping mall in Tony Hawk’s Pro Skater 1 + 2 is, uh, strange. Everything is right where you left it 20 years ago: the smash-able glass, the empty storefronts, the bizarre nouveau-art display that for so long seemed like the epitome of consumerist architecture. And despite the fact that the video game franchise has felt beyond dead, it’s all here in glorious, remastered detail. Yet none of that is what makes it feel odd. Not exactly.

What’s peculiar about Tony Hawk’s Pro Skater 1 + 2 is its doubled nostalgia: nostalgia for the time when I obsessed over the original games, for that world, and also for the world itself, the place that existed before Covid-19 quarantines and pandemic isolation. It’s a nostalgia for the very thing that THPS takes as its greatest subject, its deepest inspiration and longing: freedom to move unrestricted, to go precisely where and how you want to.

Courtesy of Activision

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When Tony Hawk’s Pro Skater initially came out, late in 1999, it was at a moment where extreme sports—and skateboarding, in particular—felt aspirational for a lot of young people, myself included. It was a complex, difficult skill to learn, but not one outside of the bounds of possibility. My brother skateboarded, though not exceptionally well. Lots of people I knew did. All you needed was a board, a bit of balance, some open concrete or asphalt, and practice. No field or organization or help. It felt exciting and nearby, a big new reality just beyond the corner.

And if you could learn, if you could be good, good the way these famous skaters were good? Well, Tony Hawk’s Pro Skater and its sequel provided a larger-than-life imagining of what that might mean. In these games, every part of the mundane world is bent toward the singular purpose of letting you move faster and better. Each sharp angle is a point to grind, each bit of elevation is something to jump toward or from. Activision and Neversoft, in creating the original games, moved away from the standard blueprint of sports games to create something that feels, at times, more like a platformer. It’s all about managing momentum, balance, and routing through a particular level in order to get where you want to go and do it in as much style as possible, racking up points for tricks and accomplishing a set of discrete objectives. These objectives—collecting floating letters on the map, grinding or jumping off of obscure bits of level geometry—function as navigational challenges, encouraging you to figure out how to get there. Some of them seem impossible when you first see them. None of them are. You just have to figure them out. See it, plot it, make it happen for yourself. Like I said: aspirational.

Most of us probably never learned how to skateboard. But that sense of independence, that invigoration of mundane spaces, was something about Tony Hawk and skateboarding in general that could be taken into normal life. Almost all of the game’s levels take place in normal locations—schools, boardwalks, warehouses—and even though the games do move into some strange, goofy places (like a military base housing aliens or heaven—like, literally, just heaven), its use of basic repeatable types of geography—the straight line, the sharp curve, the ramp—lend the game a sense of grounding. That grounding, then, lent an imaginary joy to real places. Your school could be a place to conquer if you had the skill and freedom of a skater. Architecture became a space of possibility, of excitement. I used to look out the window of my mother’s car, imagining how I could traverse the obstacles we saw on the side of the road.

Now, like so many others, I’ve been quarantined for approximately six months, cut off from the world that Tony Hawk’s Pro Skater 1 + 2 renders with such precise imaginative potential. Maybe you’re like me in that way, spending most of your time occupying your home and other small, liminal strips of external space, maximizing safety while building a tiny, cloistered world for yourself. This is necessary, and wise, an important way to protect yourself and others. But it makes every depiction of the world beyond quarantine feel surreal, impossible in a way that would have been hard to imagine a year ago. Some theorists define uncanny as being that which was once familiar to us, a part of us, removed and made strange as a result. In September 2020, the outside world itself feels uncanny.

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